Nearly all content in this mod is dependent on the amount of Favor you have generated, with much less importance placed on individual technologies. Favor is used locally to automatically upgrade religious buildings within each city, as well as providing a global effect of unlocking new minor deities for your entire empire. The primary component of this system is Favor, a new Culture-like pseudo-yield produced through a variety of mechanisms. Eventually, the drawbacks of the divinely inspired lifestyle will easily outweigh its benefits, and each player will choose to undertake an Enlightenment, a period in which their empire will sever its relationships with the old gods to enter a more productive phase. These bonuses come at a cost, however simply being in the Mythological Age adds penalties to nearly every aspect of your society (food, production, gold, science, culture.), and as time goes on the penalties will become more and more severe to offset your growing religious bonuses. Various religious events can also help shape the development of your pantheon, and through them boost your empire. You begin the game with a single central deity, and as time goes on you can add an assortment of minor gods to follow each god provides a variety of bonuses related to its specialty, bonuses that increase over time as you gain favor with the gods. The Age of Mythology mod centers around assembling a personal pantheon of deities, each of whom gives you a number of bonuses. In the vanilla game these early eras are generally a period of building up an empire, existing only to set the stage for the pivotal period of the game, while this mod attempts to turn these eras into an important experience in their own right. Unlike the Empires and Ascension content mods, the Mythology mod's content is very different from the vanilla game and is intended to significantly alter the eras it modifies without entirely overwhelming the previous content knowing the intricacies of the Focus and Favor systems can make a large difference in your chances of success. This mod is designed to make the first few eras of the game more interesting, by adding a wide variety of content to the Ancient, Classical, Medieval, and Renaissance eras, with very little that persists into later eras. Inspired by the real-time strategy game of the same name, and by mythology in general, the first (chronologically) content mod in the Ages of Man triad is the Age of Mythology mod. All of the game systems are functional, although there are still many placeholders and the balance is very tentative. 10 unique voiced scenarios to reveal the secret behind these divine interventions.NOTE: This mod is still in a "beta" stage. Heroes in campaign presents my friends from school.Īrkantos and the Unfinished battle is a campaign, with a few tasks, a large map and where you can kill gargarensis, and his followers.ĭarkantos, a Greek Hero from the city of Beausejour, who since the day he set foot in battle, has always been granted visions by the gods to assist him in battle. When I went to school as a kid I was talking I can make objectives where you have to kill scarab and none believed me because I lied now I wanted to make that objective so I made this campaign. Cuenta la historia de aquel que se alzo contra los Dioses
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